![]() I have been working my ass off on this project and now I can show you to you all!Īnd now, around the time of my 1 year anniversary of releasing maps on the workshop. This project has taught me a lot about mapping. ![]() Thanks to Atle for allowing me to use the Broadcast Screens, they’re based and saved my ass.įinally I have to thank the B210 Mappers. Apex Typhoon (made the Quarantine Zone)Ī few credits here which I have more to say about. Added a small rebel base but it’s not hidden behind a metal door, there are vents however, and yes, you can stand in them. Added actual Rooftop access but only for CP’s, unless you can find a way through the door. Changed the “CWU” building into the new Warehouse. Made a bunch of random stuff into Props cause vertex limit. Added a new enterable to the right of the Nexus. This however does not restrict Meta Bases in apartment blocks and above ground general. Removed all Meta Bases inside the sewers. Hidden away but open enough to be clear on location. This acts as the ever sought after, 2nd Nexus entrance. Added the APC Garage with a tunnel entrance/exit. ![]() Added Elevators to the white apartment block in Sector B. Removed CP Firing Range/Training area to encourage usage of the Kill House. Removed Old Sewers, added new smaller sewers. At face value, it’s a lonely, quiet city, but exploring the underbelly of City 17 is where everything gets interesting.” One of the most established and well kept Cities in the world, post Combine invasion.
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